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Workflows

Facial animation patches

Generate independent eye and mouth states as reusable patches, aligned to the original character image.

High-resolution face imageSix reusable face patches

Open eyes · Rest

Eyes and mouth are independent patches. The original transparency stays intact.

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Make it yours

Give your agent the brief, author a workflow, or start by using the finished assets.

FX guide Workflow source
Build an FX workflow that adds independent eye and mouth states to 1this face image. Find the face automatically, keep the source pixels outside each patch unchanged, and preserve the original alpha. Deliver native patches, offsets, and a small state manifest. Show me every combination and the animation. Plan offline before requesting a provider budget.
1 reference

Paste into your agent. Copy includes text and reference links; attach your own files to make it yours.

Small patches, new expressions

The same native portrait with closed eyes and a smile composed from patches
The native portrait with open eyes and a resting mouth
The native portrait at rest and with closed eyes and a smile. Pixels outside the facial patches stay unchanged.

How it comes together

A blink should change the eyes, not redraw the character. Starting with a native face crop, this workflow draws independent eye and mouth states, aligns them, and returns reusable patches. The surrounding pixels and original alpha stay intact.

  1. 01

    Locate

    Find the face and create a workspace without losing its original position.

  2. 02

    Draw

    Generate eye and mouth states together in a controlled sheet.

  3. 03

    Register

    Align each feature and check its boundaries against the source.

  4. 04

    Compose

    Return six native patches and verify all nine state combinations.

Take it from here

Real files from this run. Use them in your own renderer, prototype, or engine.

A good fit for

  • Unobstructed open eyes and a closed resting mouth
  • Independent blinks and simple mouth expressions
  • Replacing only the selected facial features
Production notes

The timeline is authored for demonstration. No speech audio or lip synchronization is included.

Demo manifest

Keep exploring

Transparent sprite loop