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Workflows

Rigged 3D character

Generate reference views, build and rig a textured mesh, and export a GLB with diagnostic animation clips.

Character brief and referenceSkinned GLB and six clips

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Reference views & rig evidence
Rig inspection rendered from five views

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Make it yours

Give your agent the brief, author a workflow, or start by using the finished assets.

FX guide Workflow source
Build an FX workflow for an original adult character with short hair, a compact outfit, and fixed mitten hands. Use 1this generated reference as a guide to proportions. Start from my own brief and make reviewed front and back references, generate a textured whole-body mesh, normalize it locally, then rig it. Inspect diagnostic poses and preserve every review. Check local tool availability and plan offline before asking for a provider ceiling. Do not call pipeline acceptance game-runtime qualification.
1 reference

Paste into your agent. Copy includes text and reference links; attach your own files to make it yours.

How it comes together

Nami’s rig-ready illustration guides front and back references, a textured mesh and a skeleton. The recorded trial needed measured local finishing and an explicit lower-body weight correction. Inspect those stages, the corrected model and its diagnostic poses separately.

  1. 01

    Reference

    Draw and review front and back views guided by Nami’s rig-ready illustration.

  2. 02

    Mesh

    Build a textured whole-body model from the admitted references.

  3. 03

    Assemble

    Normalize its orientation, scale, and grounding with local tools.

  4. 04

    Rig

    Bind a skeleton, correct the measured lower-body weights, and inspect diagnostic poses.

Take it from here

Real files from this run. Use them in your own renderer, prototype, or engine.

A good fit for

  • Compact adult SD characters with short hair
  • Fixed mitten hands and close-fitting clothing
  • Inspecting skeleton deformation before engine integration
Production notes

The recorded rig includes a local lower-body weight correction. Game and runtime qualification are still pending.

Demo manifest

Keep exploring

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