Rigged 3D character
Generate reference views, build and rig a textured mesh, and export a GLB with diagnostic animation clips.
Character brief and referenceSkinned GLB and six clips
Reference views & rig evidence
Loading the recorded character…
Make it yours
Give your agent the brief, author a workflow, or start by using the finished assets.
FX guide Workflow source
1this generated reference as a guide to proportions. Start from my own brief and make reviewed front and back references, generate a textured whole-body mesh, normalize it locally, then rig it. Inspect diagnostic poses and preserve every review. Check local tool availability and plan offline before asking for a provider ceiling. Do not call pipeline acceptance game-runtime qualification.Build an FX workflow for an original adult character with short hair, a compact outfit, and fixed mitten hands. Use this generated reference [1] as a guide to proportions. Start from my own brief and make reviewed front and back references, generate a textured whole-body mesh, normalize it locally, then rig it. Inspect diagnostic poses and preserve every review. Check local tool availability and plan offline before asking for a provider ceiling. Do not call pipeline acceptance game-runtime qualification.Paste into your agent. Copy includes text and reference links; attach your own files to make it yours.
How it comes together
Nami’s rig-ready illustration guides front and back references, a textured mesh and a skeleton. The recorded trial needed measured local finishing and an explicit lower-body weight correction. Inspect those stages, the corrected model and its diagnostic poses separately.
01
Reference
Draw and review front and back views guided by Nami’s rig-ready illustration.
02
Mesh
Build a textured whole-body model from the admitted references.
03
Assemble
Normalize its orientation, scale, and grounding with local tools.
04
Rig
Bind a skeleton, correct the measured lower-body weights, and inspect diagnostic poses.
Take it from here
Real files from this run. Use them in your own renderer, prototype, or engine.
preview.mp4
A looping video rendered from this run’s assets. Ready for a cover or preview.
assets/model-corrected.glb
The textured, skinned character with six diagnostic clips.
assets/nami-sd.png
The reviewed canonical reference.
rig-six-clips.jpg
Rest, shoulder, elbow, knee, wrist, and cheer poses.
manifest.json
Model stages, review evidence, and qualification status.
A good fit for
- Compact adult SD characters with short hair
- Fixed mitten hands and close-fitting clothing
- Inspecting skeleton deformation before engine integration
Production notes
The recorded rig includes a local lower-body weight correction. Game and runtime qualification are still pending.
Demo manifest