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47-tile terrain atlas

Generate a 47-tile autotile atlas, with a neighborhood lookup and a local map preview.

Landscape direction47-tile terrain atlas

Drag to paint. Shift-drag to erase.Loading atlas…
Inspect the 47-tile atlas

Each painted cell checks its eight neighbours and selects a tile. Point at a cell to highlight its source.

Generated terrain atlas with 47 neighbour-aware tiles

Make it yours

Give your agent the brief, author a workflow, or start by using the finished assets.

FX guide Workflow source
Build an FX workflow that generates a 47-tile terrain atlas from the visual direction of 1this meadow. Lock the cell geometry before generation, validate the delivered sheet, and produce a deterministic map preview. Keep the atlas lookup and the consumer separate from generation so I can paint new layouts locally. Plan offline before requesting a generation budget.
1 reference

Paste into your agent. Copy includes text and reference links; attach your own files to make it yours.

From layout to terrain

Meadow terrain painted into the same 47-mask layout
The fixed geometry of the 47-mask terrain paint target
The fixed 47-mask paint target and the returned image, before local assembly of the final atlas.

How it comes together

Generate a fixed set of 47 terrain tiles, validate the atlas layout, and use a neighborhood lookup to select each tile. The painter uses the delivered atlas and lookup directly.

  1. 01

    Direct

    Translate the meadow's visual direction into one terrain material.

  2. 02

    Generate

    Draw the fixed atlas of 47 tiles, one for each supported neighborhood mask.

  3. 03

    Validate

    Check sheet dimensions, cells, and the fixed layout.

  4. 04

    Paint

    Resolve occupied cells through the lookup and render a preview locally.

Take it from here

Real files from this run. Use them in your own renderer, prototype, or engine.

A good fit for

  • Block-based side-view terrain
  • A fixed atlas geometry and mask convention
  • Painting and changing layouts without regenerating art
Production notes

This is block terrain with repeated texture motifs. Arbitrary layouts have not been exhaustively reviewed.

Demo manifest

Keep exploring

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